@Rapido said in Time Management in the game:
@Machpants said in Time Management in the game:
@Crazy-Horse said in Time Management in the game:
@Machpants said in Time Management in the game:
I totally don't want the clock stopped at all. Everything should be on a strict timer. You've got X Y Z seconds to form linout, scrum, take kick. If you don't make it, free kick to the opposition. If one of your player's is down, tough shit, carry on, no matter what. If it's your hooker or front rower for set piece, free kick to the opposition, or replace the player as the clock stops for replacements. You've got 8 on the bench FFS. Along with implementing 7s still zero tolerance, the game would be much better, faster, less impact and injuries - just get a move on.
As much as it bugs me too, we have to be careful when it comes to stopping for injuries. Player welfare is a biggie. All it needs is for one player to be seriously injured and assistance doesn't reach him on time because of the game situation for rugby to be in the poo.
A disincentive to help stop the fake injury breaks would be good. Maybe something like they have in Soccer. If you go down needing assistance you go to the sideline until next stop in play.
As I said, you go down, time stops, and you must be replaced. If it is not that bad, carry on.
@Machpants said in Time Management in the game:
@Crazy-Horse said in Time Management in the game:
@Machpants said in Time Management in the game:
I totally don't want the clock stopped at all. Everything should be on a strict timer. You've got X Y Z seconds to form linout, scrum, take kick. If you don't make it, free kick to the opposition. If one of your player's is down, tough shit, carry on, no matter what. If it's your hooker or front rower for set piece, free kick to the opposition, or replace the player as the clock stops for replacements. You've got 8 on the bench FFS. Along with implementing 7s still zero tolerance, the game would be much better, faster, less impact and injuries - just get a move on.
As I said, you go down, time stops, and you must be replaced. If it is not that bad, carry on.
But that doesn't stop fake injuries, or exaggeration, in soccer.
You don't have to be replaced if you go down fake in soccer. My rules: If the ref stops time, the player that caused the stop is injured and permanently off. That's it, the injury is either ignored by ref/players, game carries on (just like now) and if you can't action set pices because of it the opposition gets the ball. If the ref has to stop or is asked to stop time then that player is off. No ifs or buts, gone.