Super Rugby 2023
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According to Oval Insights, the average ball in play for Round 1 was 1:54 longer than that of the 2022 season. The mean for 2023 was 31.21 compared to 29.27 last year. The Crusaders-Chiefs game topped the Round 1 fixtures with a ball-in-play time of 38.15, while the Waratahs-Brumbies contest in Sydney was at the other end of the scale at 26.29. Still, that figure on Friday night in Sydney was a whopping 4:32 improvement on the lowest game from Round 1 in 2022.
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@KiwiMurph said in Super Rugby 2023:
According to Oval Insights, the average ball in play for Round 1 was 1:54 longer than that of the 2022 season. The mean for 2023 was 31.21 compared to 29.27 last year. The Crusaders-Chiefs game topped the Round 1 fixtures with a ball-in-play time of 38.15, while the Waratahs-Brumbies contest in Sydney was at the other end of the scale at 26.29. Still, that figure on Friday night in Sydney was a whopping 4:32 improvement on the lowest game from Round 1 in 2022.
I agree with John Kirwan, BOK was the player of the weekend, 38 minutes of ball in play must be close to some sort of record, it clearly resulted in a fantastic game of footy.
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@KiwiMurph said in Super Rugby 2023:
According to Oval Insights, the average ball in play for Round 1 was 1:54 longer than that of the 2022 season. The mean for 2023 was 31.21 compared to 29.27 last year. The Crusaders-Chiefs game topped the Round 1 fixtures with a ball-in-play time of 38.15, while the Waratahs-Brumbies contest in Sydney was at the other end of the scale at 26.29. Still, that figure on Friday night in Sydney was a whopping 4:32 improvement on the lowest game from Round 1 in 2022.
That highlights we still aren't getting consistency from the referees. Nic Berry's understanding of urgency is clearly vastly different from BOK's. I know which one I prefer.
Even worse was Gardner stopping the game for 114 seconds so a prop could change one shoe for a lineout. What a fucking farce.
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@antipodean said in Super Rugby 2023:
@KiwiMurph said in Super Rugby 2023:
According to Oval Insights, the average ball in play for Round 1 was 1:54 longer than that of the 2022 season. The mean for 2023 was 31.21 compared to 29.27 last year. The Crusaders-Chiefs game topped the Round 1 fixtures with a ball-in-play time of 38.15, while the Waratahs-Brumbies contest in Sydney was at the other end of the scale at 26.29. Still, that figure on Friday night in Sydney was a whopping 4:32 improvement on the lowest game from Round 1 in 2022.
That highlights we still aren't getting consistency from the referees. Nic Berry's understanding of urgency is clearly vastly different from BOK's. I know which one I prefer.
Even worse was Gardner stopping the game for 114 seconds so a prop could change one shoe for a lineout. What a fucking farce.
The Oz games were notably slower and, as you say, reffed at different urgency. Those stats back that up.
12 minutes difference between the Saders/Chiefs game and Brumbies/Waratahs. Did someone not get the memo? -
@Toddy said in Super Rugby 2023:
I haven't read the article.....but shouldn't the length of time a game takes also be tracked? Shirley that's another metric that should be considered in the overall picture.
I am pretty sure that is a big factor in these current rules.
Over-run games hurt TV schedules which piss of the broadcasters
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Part of this change is to reduce stoppage time. Stoppage is what causes the time blowouts.
The TMO one seems good. Clear and obvious. Reduce endless replays of the same picture. The yellow card being assessed for upgrade while the game continues. All good
Waiting while a player struggles to tie their shoelaces not so good. -
@Toddy said in Super Rugby 2023:
A quick check of the Fr vs Ir game - the game took a total of 94 minutes and 31 seconds. While the Crusaders vs Chiefs game took 87 minutes and 58 seconds.
The Saders Chiefs game might’ve been an anomaly First game under the interpretations and both teams buying into it fully. Certainly seemed to be fast.
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@Bones said in Super Rugby 2023:
@Crucial said in Super Rugby 2023:
Over-run games hurt TV schedules which piss of the broadcasters
Where are you watching the games that they aren't padded at either end by pre/post game guff? I don't think what you said is a thing really.
NPC schedules often go back to back and Super schedules have limited time between games so producers have to adjust on the fly.
I get your point that they plan for it but there has to be some quick changes sometimes -
@Bones probably about 10-15 minutes spare between the Saders and Rebels games
Of that 10 looks to be already slotted in as the pre-match for the Rebels.
I'm not saying that games are at threat of delay but that those minutes are planned to be used with pre/post game, team introduction stuff and the producers probably have to have long and short versions lined up.
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Found this from 2012 which highlights the areas of the game back then that were eating into ball in play time.
It has taken 10 years for the fish heads to act and it is funny how the findings are almost identicalhttps://www.theroar.com.au/2012/09/03/how-long-is-a-rugby-match-really/
Unfortunately the links to the details no longer work but they conclude that with a few applications rather than law changes the ball in play time could increase by 8 minutes a game.
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I think having all the games in Melbourne this weekend is a crap idea. I could understand it if the stadium was full, but it isn't and there is sod all atmosphere. Nor is this breaking new ground for Super Rugby. It's all unfair on local supporters of the franchises who are missing out on home games.
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It's week 2 and there is already an enormous amount weighing on tomorrow's Brumbies v Blues game
If that is lopsided this comp is cooked
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@Crucial said in Super Rugby 2023:
Found this from 2012 which highlights the areas of the game back then that were eating into ball in play time.
It has taken 10 years for the fish heads to act and it is funny how the findings are almost identicalhttps://www.theroar.com.au/2012/09/03/how-long-is-a-rugby-match-really/
Unfortunately the links to the details no longer work but they conclude that with a few applications rather than law changes the ball in play time could increase by 8 minutes a game.
Scrums. A chance for fatties to catch their breath is a blight on the game.