Fantasy Super Rugby
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@booboo said in Fantasy Super Rugby:
@delicatessen said in Fantasy Super Rugby:
you can't change a player once their team starts their game for that round
Yeah? Isn't that what I said?
Team should be locked at kick off in the first game of the round.
That would be a bit shit for game day replacements.
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@booboo said in Fantasy Super Rugby:
@delicatessen said in Fantasy Super Rugby:
you can't change a player once their team starts their game for that round
Yeah? Isn't that what I said?
Team should be locked at kick off in the first game of the round.
The way you said it I thought they were allowing replacements of any player at any point in the round. So if Roigard shat the bed you could replace him with Funaki before Saturday's game. Which would be preposterous.
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@delicatessen said in Fantasy Super Rugby:
@Bones agree. But I wouldn't put it past this crowd.
Yeah after spending so long putting together something akin to a supermarket website from a decade or two ago, I tend to agree.
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@delicatessen said in Fantasy Super Rugby:
@booboo said in Fantasy Super Rugby:
@delicatessen said in Fantasy Super Rugby:
you can't change a player once their team starts their game for that round
Yeah? Isn't that what I said?
Team should be locked at kick off in the first game of the round.
The way you said it I thought they were allowing replacements of any player at any point in the round. So if Roigard shat the bed you could replace him with Funaki before Saturday's game. Which would be preposterous.
I've actually completely confused myself. I think that's what I thought , but am convinced there should be a cut off for transfers at 7pm nzt, opening up again after the last game.
Tough shuit for any late changes.
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@booboo said in Fantasy Super Rugby:
@delicatessen said in Fantasy Super Rugby:
@booboo said in Fantasy Super Rugby:
@delicatessen said in Fantasy Super Rugby:
you can't change a player once their team starts their game for that round
Yeah? Isn't that what I said?
Team should be locked at kick off in the first game of the round.
The way you said it I thought they were allowing replacements of any player at any point in the round. So if Roigard shat the bed you could replace him with Funaki before Saturday's game. Which would be preposterous.
I've actually completely confused myself. I think that's what I thought , but am convinced there should be a cut off for transfers at 7pm nzt, opening up again after the last game.
Tough shuit for any late changes.
I'd lose even more interest if that was the case.
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@booboo pretty sure thats how most of the other ones worked, cut off at this point, which was the same for everyone with that player in thier team.
I would honestly not remember to check and change for late injuries, especially for games I wont end up watching.
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@Paj said in Fantasy Super Rugby:
Thoughts on when you would use your "Boosters"?
When it's apparent I need a hail mary to not come last.
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@Paj I was going to save mine to see what player form is like and which are likely to be worth using them on, bit early to use them at this stage I think
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I think boosters are best to use in a round where there a more mismatches and a few teams are likely to put plenty of points on. With all the injuries this round and all matches being pretty hard to pick, I don't think many boosters will be used this round across the comp.
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@Canes4life The issue is we often see the best players not play many minutes,, if at all,, in those mismatch rounds.
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Without giving my team away I've got:
3x Hurricanes
3x Blues
2x Highlanders
2x Waratahs
1x Crusader
1 x Chief
1x Moana
1x Force
1x Drua -
3 x Blues
3 x Saders
3 x Tahs
2 x Chiefs
1 x Moana
1 x Brumbies
1 x Clan
1 x Canes -
my teams all a bit messed up with outside backs playing in midfield and visa versa...im overthinking...are midfielders good? should get more tackles?...but outside backs should score more points?
4 x Blues
3 x Landers
3 x Saders
2 x Canes
1 x Chiefs
1 x MP
1 x Tah -
@Kiwiwomble they get points for turnovers forced, try assist, tackle made, defender beaten, line break and line break assist, offloads, metres gained so MF & OB should be good there
Blues - 4
Chiefs - 3
Highlanders - 3
Hurricanes - 2
Crusaders - 1
Tahs - 1
MP - 1 -
@KiwiPie said in Fantasy Super Rugby:
I'm in. Unlimited transfers just means waiting for the fantastic Fern Team Sheets to be updated and then picking the best 15 you can? Not much jeopardy there .....
The website itself shows which players are in the 15 and also on the bench, along with team on bye or injured
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36 Ferners have now signed-up to the Ferners Fantasy League. All the best fellas, may the best man win.
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@Canes4life said in Fantasy Super Rugby:
36 Ferners have now signed-up to the Ferners Fantasy League. All the best fellas, may the best
manpolish chick win.FIFY