The Current State of Rugby
-
for mauls one could limit the overall number of number across of players binding?
-
@nostrildamus but isn;t that just harder to officate? ref running around trying to count players in motion
-
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus but isn;t that just harder to officate? ref running around trying to count players in motion
yes but also easier to see from outside what is happening!
-
@nostrildamus that would make the overall situation worse...the tv viewing audience seeing clearly (imagine the graphics on screen counting players off) something very difficult to judge on the ground....isn't that part of the problem? we all see loads of stuff the ref misses
-
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus that would make the overall situation worse...the tv viewing audience seeing clearly (imagine the graphics on screen counting players off) something very difficult to judge on the ground....isn't that part of the problem? we all see loads of stuff the ref misses
being able to see gameplay? The horror, the horror!
-
@nostrildamus said in The Current State of Rugby:
for mauls one could limit the overall number of number across of players binding?
I like it! But why not just limit the number of attacking players? Let's say to 4 players, then the defense has the option to try to stop it with 4 themselves, or if they need to, they can commit more than that but risk leaving holes in wider channels?
-
@nostrildamus said in The Current State of Rugby:
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus that would make the overall situation worse...the tv viewing audience seeing clearly (imagine the graphics on screen counting players off) something very difficult to judge on the ground....isn't that part of the problem? we all see loads of stuff the ref misses
being able to see gameplay? The horror, the horror!
if you're going to oversimplify the idea to that generic statement then yeah....its great....but that doesnt address the comment it would be even harder for refs to officiate and so might to even more frustration with how the game if officated
do people serious think adding MORE complexity to the game will help? imagine off the lineout players either piling in and immediately getting pinged...yay, more penalties...or all holding off like when you awkwardly try and pass someone in the street and keep walking into them..."no, you go..."no, please, after you"
-
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus that would make the overall situation worse...the tv viewing audience seeing clearly (imagine the graphics on screen counting players off) something very difficult to judge on the ground....isn't that part of the problem? we all see loads of stuff the ref misses
being able to see gameplay? The horror, the horror!
if you're going to oversimplify the idea to that generic statement then yeah....its great....but that doesnt address the comment it would be even harder for refs to officiate and so might to even more frustration with how the game if officated
but you only answered part of my suggestion (I think).
And there is the injury concern with extra weight.
And a limit on numbers may give attackers pause to consider who should lead it.
And it may reduce penalties or illegalities.
And the game could flow better.
And it would reduce the scaling factor if a team has consistently bigger / stronger players. -
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus that would make the overall situation worse...the tv viewing audience seeing clearly (imagine the graphics on screen counting players off) something very difficult to judge on the ground....isn't that part of the problem? we all see loads of stuff the ref misses
being able to see gameplay? The horror, the horror!
if you're going to oversimplify the idea to that generic statement then yeah....its great....but that doesnt address the comment it would be even harder for refs to officiate and so might to even more frustration with how the game if officated
Well, I am working off the principle that if gameplay in rugby is good we should be able to see as much of it as possible. Oversimplified or principled? Up for debate.
-
@voodoo said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
for mauls one could limit the overall number of number across of players binding?
I like it! But why not just limit the number of attacking players? Let's say to 4 players, then the defense has the option to try to stop it with 4 themselves, or if they need to, they can commit more than that but risk leaving holes in wider channels?
I don't know if that would work but it does have an interesting aspect-attackers would probably be much more adverse to wasting time and letting defenders mass/regroup..
-
I don't see how b. can be policed effectively and a. is interesting, why can we clean out in rucks but not drag out in mauls?
(a) A player must not try to drag an opponent out of a maul.
(b) A player must not take any action to make the opposing team think that the ball is out of the maul while it is still in the maul -
@nostrildamus said in The Current State of Rugby:
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
@Kiwiwomble said in The Current State of Rugby:
@nostrildamus that would make the overall situation worse...the tv viewing audience seeing clearly (imagine the graphics on screen counting players off) something very difficult to judge on the ground....isn't that part of the problem? we all see loads of stuff the ref misses
being able to see gameplay? The horror, the horror!
if you're going to oversimplify the idea to that generic statement then yeah....its great....but that doesnt address the comment it would be even harder for refs to officiate and so might to even more frustration with how the game if officated
but you only answered part of my suggestion (I think).
And there is the injury concern with extra weight.
And a limit on numbers may give attackers pause to consider who should lead it.
And it may reduce penalties or illegalities.
And the game could flow better.
And it would reduce the scaling factor if a team has consistently bigger / stronger players.pause to consider who should lead? would that be good, people pointing at each other or themselves and counting?
and do we really think adding another rule...will limit penalties?...its just more things for the ref to penalise
@nostrildamus said in The Current State of Rugby:
I don't see how b. can be policed effectively and a. is interesting, why can we clean out in rucks but not drag out in mauls?
(a) A player must not try to drag an opponent out of a maul.
(b) A player must not take any action to make the opposing team think that the ball is out of the maul while it is still in the mauli agree with this though
-
@nostrildamus said in The Current State of Rugby:
for mauls one could limit the overall number of number across of players binding?
I've read this post about 10 times now and still can't understand it. I, for one, am impressed that you guys seem to have managed to have an entire page's worth of conversation around this post.
-
@Rapido said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
for mauls one could limit the overall number of number across of players binding?
I've read this post about 10 times now and still can't understand it. I, for one, am impressed that you guys seem to have managed to have an entire page's worth of conversation around this post.
Like a scrum sets number of players and number of rows (and sets the order/positioning but that aint' gonna help here)
-
@Rapido said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
for mauls one could limit the overall number of number across of players binding?
I've read this post about 10 times now and still can't understand it. I, for one, am impressed that you guys seem to have managed to have an entire page's worth of conversation around this post.
i admit to doing some assuming and interpretation...but you're not wrong
@nostrildamus said in The Current State of Rugby:
@Rapido said in The Current State of Rugby:
@nostrildamus said in The Current State of Rugby:
for mauls one could limit the overall number of number across of players binding?
I've read this post about 10 times now and still can't understand it. I, for one, am impressed that you guys seem to have managed to have an entire page's worth of conversation around this post.
Like a scrum sets number of players and number of rows (and sets the order/positioning but that aint' gonna help here)
but a scrum is a break in play with a predetermined number of participants....you can see how thats different to a maul that can form in open play
-
@Kiwiwomble said in The Current State of Rugby:
but a scrum is a break in play with a predetermined number of participants....you can see how thats different to a maul that can form in open play
of course I am suggesting more parameters like a scrum has (but not as many) but here I don't think one is really sacrificing that much in individual expression given the best mauls are like phalanxes anyway..and there is so much to adjudicate with a maul I don't frankly see how it is possible for a single ref to do so consistently...
-
@Rapido said in The Current State of Rugby:
Let's see how much conversation this can generate:
For rucks one could seagull the seagulls of players hooking?
That's all well and good until you remember hot chips are extremely common in the stands.
We've finally got Perenara playing proper rugby and you want him to regress back to old ways.
Unless the players hooking are side on to seagull the reverse seagull, then unseagull, it's not even close to a good idea.
Moran.